Learning to code is typically an individual and sedentary activity in front of a screen or around a hardware platform. How can we expand the ways how children can engage in computational learning and make the experience more active and social? In this project, we explore physical play as a medium to facilitate learning. We performed a systematic literature review of educational technologies and teaching practices that leverage physical activities to support educational purposes. We examined the relationships between physical activity, learning practices, and technology design, based on which we further identified the opportunities to design educational technologies and learning experiences that are centered around physical activity.