Exploring and Establishing Designerly Ways of Knowing
As a researcher with a design background, I am interested in examining how design practices and methodologies can contribute to knowledge creation within design research and Human–Computer Interaction. Building on empirical, design-based research and practical experiences, we reflect on the processes, decisions, and insights that arise when designing with and for young people and other demographics. Through these reflections, we explore how design can serve not only as a means of creating artifacts and experiences but also as a rigorous mode of inquiry that advances understanding of learning, creativity, and participation. This line of work aims to articulate and extend methodological perspectives on how design, as both a process and a form of reasoning, can inform and enrich research across diverse domains.
Relevant Publications
Yu, J. (in press). Participatory design revisited: Framings, key features, and its boundary with co-design. CoDesign.
Qi, X., & Yu, J. (2025). Participatory design in human–computer interaction: Cases, characteristics, and lessons. In Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems (CHI ’25) (Article 804, pp. 1–26). Yokohama, Japan. https://doi.org/10.1145/3706598.3713436 (Best Paper Honorable Mention)
Zhou, Z., Li, Y., & Yu, J. (2024). Exploring the application of LLM-based AI in UX design: An empirical case study of ChatGPT. Human–Computer Interaction, 1–33. https://doi.org/10.1080/07370024.2024.2420991
